DS dev – current and future.
Posted by Plaidman on 20th March 2007
So DS development. Yeah. Gonna be super fun when family members stop calling me to fix their computers and shit. *sigh* I guess I can’t complain too much – they feed me while I’m there.
I started to play around with the graphics routines last week. Visited each of the links to the left at least 3 times each and they were all wonderful in deciphering the non-existent documentation for LIBNDS. In my studies I made a little demo program thing. Nothing really impressive, just getting the hang of button/screen input, FB graphics, BMP backgrounds, sprites, scaling, rotation, and other really basic concepts. Why go through the trouble when there’s things like PALib? As I code, I like to know how and why the code I write works. Using libraries that hide that from me makes me uneasy. It’s not that I don’t trust the PALib guy to write non-bloated, fast code. I just like to know that I can write such code myself first. Some of the stuff in the library is quite amazing though. I might have to use it in future projects.
The only thing I didn’t explore in the demo is tiles/mapping (and sound, but that was out of scope). I plan to use what I learn playing with that stuff in my first real game I have brewing in my head. It’ll be a game closely resembling a classic PSX puzzle game. That’s all I’m gonna say about it for now. I’m really really excited to get started on it. After I fix everybody’s computer in the entire world.
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